This video’s a few years old. I was trying to document my methods for sculpting a character head in ZBrush.
The animation was produced by just exporting the work in progress at various phases, and using the resulting meshes as morph targets in 3D studio max.
The music is… well, it’s something I should probably finish writing someday. But I only had a few seconds to fill, so there we are.
Every part of this is something I’d do differently today. The advancements in software have been crazy!