I make a lot of char­ac­ter sketch­es, mov­ing on from one to the next with­out both­er­ing to cre­ate a body or cloth­ing, much less a con­text for that char­ac­ter to exist in. They’re more a tech­ni­cal exer­cise than any­thing else; devel­op­ing speed and dex­ter­i­ty in my 3D sculpt­ing soft­ware. But it occurred to me one morn­ing that this actu­al­ly does echo a branch of com­mer­cial pho­tog­ra­phy — the actor’s head shot.

Here’s a few:

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