Just an exploration of simulated physics-based audio controls. The video explains itself somewhat better than I can in text.
I programmed this back in 2011, but am planning to revisit the idea soon. The big change being, rather than four prerecorded audio loops, I’d like to dynamically generate those loops with a grid based step sequencer interface.
Anyway… if you’re a max/msp user with first generation monome arc hardware at your disposal, and want to dig into several drafts of my ancient source code for some reason, that can be found in this forum thread.
(I would be “greaterthanzero” there)